about

bio

Andrew Lymn-Penning is a lecturer in architecture at the University of South Australia (Teaching Academic, Level A) and a PhD candidate researching immersive learning environments, game-engine pedagogy, and AI-supported design workflows in architectural education. He holds an MArch and BArchSt from the University of South Australia.

He has coordinated and taught extensively across all three years of the Bachelor of Architectural Design — authoring core studios including Dwelling Studio, Communication Studio, and Advanced Design Media — and leads the school's first-year transition program. His research is embedded directly in his teaching, most visibly through SiteSeer, a virtual construction-learning platform developed to improve equity of access and construction literacy for architecture students regardless of site access or background.

He is a founding co-director of Adelaide Design Week and has represented the University of South Australia at academic and industry events across Australia and internationally.

research

PhD candidate, University of South Australia, 2022–present. Supervised by Ass. Prof. Damian Madigan.

  • immersive construction learning and virtual site pedagogy
  • game-engine based studio environments (SiteSeer)
  • ergodic and procedural environments in architecture education
  • AI-supported design workflows and generative AI literacy
  • digital pedagogy and assessment design at scale

Research is inseparable from teaching practice — SiteSeer, AI literacy frameworks, and digital workflows are embedded as active educational innovations within the undergraduate program. SiteSeer has been selected for the Innovation Collaboration Centre Research Commercialisation Program and is the subject of an AEA Ignite Grant application (2026) for scaling across TAFE and university contexts.

publications

No Gear, All the Ideas: SiteSeer as an Ergodic Learning Tool for Architecture
Simulation and Gaming — 2025 (upcoming) · related post
The Architect's Dream, The Sleep of Reason
Creative Economies and Education (CEE2) — 2025 · related post
Virtual Site Visits through Gamification for AEC Students
Adjacencies of the Real: Scholastic Construction in the 21st Century
ACADIA OnSite: Virtual Site Construction Visit
ACADIA — 2022 · related post
Is AI Revolutionising Architecture and Design?
Brisbin & Lymn-Penning · UniSA Scholarship of Teaching and Learning — 2024 · related post

talks & panels

UniSA Academic Roadshow — India
Speaker on AI and its impacts on architectural practice and education, representing UniSA Creative. Delhi, Pune, Mumbai, Bengaluru — 2025 · related post
ACA SA Board of Studies in Practice — AI in Architecture
Invited speaker and content developer. AI, digital pedagogy, and emerging technologies in architectural education — 2025 · related post
Australasian-Pacific DesignInn Symposium — AI Debate
Invited panelist with representatives from Woods Bagot, DKO, Meli Studio, UNStudio, and Neuron. Moderated by Onyx ASW — 2025 · related post
MOD. Ethos — AI: When Chatbots Play Doctor
Panelist with Dr Aaron Davis and Dr Rebecca Marrone, facilitated by Clare Peddie (The Conversation) — 2024 · related post

research funding

Department of the Treasury — Reviewing CDR User Requirements
Chief Investigator — $296,385 — 2025
AEA Ignite Grant — SiteSeer: Virtual Construction Site Simulation Platform
Chief Investigator — In application, 2026
AASA — The Architect's Dream
Chief Investigator | Creative Practice Funding — 2023–2025 · related post
Innovation Collaboration Centre — Research Commercialisation Program
SiteSeer selected for commercialisation support
CSIRO On Accelerate Bootcamp
Selected participant — 2024 and 2025 cohorts

selected awards

Nominee, Creative in Early-Career Teaching Award — Unstoppable Teaching & Learning Awards 2025
HDR National Travel Award — Collaboration with RMIT for Melbourne Design Week
HDR Candidate Internship Stipend — Collaboration with Bates Smart, Sydney
Australian Institute of Architects SA Prize (Research Integration) 2019
Woods Bagot Grant in Architecture 2018–19
Gavin Walkley Memorial Grant in Architecture 2018

currently exploring

The question of what happens to architectural education when generative AI becomes a native part of the design process — not as a novelty, but as a tool students are expected to navigate critically and competently from day one.

How game engines and ergodic environments might offer something that traditional site visits, drawings, and photographs cannot: the experience of being inside a space before it exists, or inside a building that can no longer be visited.

What a genuinely digital-native architecture curriculum looks like — one that doesn't retrofit digital tools into analogue structures, but rethinks the sequence of skills, the nature of evidence, and what it means to be ready for practice.